Posts Tagged ‘Adventures’

21
Nov

Available 4th Edition LFR Modules

   Posted by: Forrest    in Adventures

The RPGA implemented a new replay rule for LFR designed to keep players playing as much as possible; now a player may run through a given mod any number of times as long as each run is with a different character.  Even with this rule, new adventures remain the lifeblood of a living campaign.

EDIT: The list below contains all of the currently available LFR adventures (as of 9:40 am on November 21st, 2009) and the allowable PC levels.

MODULE NUMBER MODULE NAME LEVEL
ADAP1-1 Barrow of the Ogre King 1-2
ADAP1-2 Scepter Tower of Spellgard Part 1 of 3 1-2
ADAP1-3 Scepter Tower of Spellgard Part 2 of 3 1-2
ADAP1-4 Scepter Tower of Spellgard Part 3 of 3 1-2
ADAP1-5 Menace of the Icy Spire 1-4
ADCP1-1 Jungle Hunt 1-14
AGLA1-1 Lost Temple of the Fey Gods 1-4
AGLA1-2 At the Foot of the Lighthouse 4-7
AGLA1-3 The Worst of All Snares 7-10
AGLA1-4 Through Twilight Boughs 4-7
AGLA1-5 Silver Lining 1-4
AGLA1-6 Twisted Roots Run Deep 11-14
AKAN1-1 The Rotting Ruins of Galain 1-4
AKAN1-2 The Depths of Airspur 4-7
AKAN1-3 Property for Sale 7-10
AKAN1-4 Runes in Ruins 4-7
AKAN1-5 The Shell Game 7-10
BALD1-1 Flames of Initiation 1-4
BALD1-2 The Night I Called the Undead Out 4-7
BALD1-3 Tome of the Traitor 7-10
BALD1-4 Silent Streets and Vanished Souls 1-4
BALD1-6 Brothers in Arms 4-7
CORE1-1 Inheritance 1-4
CORE1-2 The Radiant Vessel of Thesk 1-4
CORE1-3 Sense of Wonder 1-4
CORE1-4 Crystal Clear 4-7
CORE1-5 Touched by Darkness 4-7
CORE1-6 Incident at the Gorge of Gauros 7-10
CORE1-7 Sovereign of the Mines 7-10
CORE1-8 Taken 7-10
CORE1-9 Ages Best Forgotten 7-10
CORE1-10 Dancing Shadows 4-7
CORE1-11 Drawing a Blank 11-14
CORE1-12 Songs of the Heart 7-10
CORE1-13 Fate of Camp 15 1-4
CORE1-14 What Storms May Come 11-14
CORM1-1 The Black Knight of Arabel 1-4
CORM1-2 Gangs of Wheloon 4-7
CORM1-3 Head Above Water 7-10
CORM1-4 All the King’s Men 7-10
CORM1-5 In the Bleak Midwinter 1-4
CORM1-6 Curse of the Queen of Thorns 11-14
DALE1-1 The Prospect 1-4
DALE1-2 Blades for Daggerdale 4-7
DALE1-3 Master and Servant 7-10
DALE1-4 The Lady in Flames 4-7
DALE1-5 Hunter’s Down 7-10
DALE1-6 The Vespering Initiative 11-14
DALE1-7 Arts 1-4
DRAG1-1 Many Hands Make Light Work 1-4
DRAG1-2 The Thin Gray Line 4-7
DRAG1-3 A Stab in the Dark 7-10
DRAG1-4 Falling Snow, White Petal 4-7
DRAG1-5 White Flower Falling 7-10
DRAG1-6 Night of Fallen Petals 7-10
DRAG1-7 Crafts 1-4
EAST1-2 Marauder’s Spear 4-7
EAST1-3 Unbidden 7-10
EAST1-4 Darkness in Delzimmer 1-4
EAST1-5 Mole Hunt 1-2
IMPI1-1 Alone 1-4
IMPI1-2 Breaking Point 4-7
IMPI1-3 Lost Souls 7-10
IMPI1-4 Bandits on the Farm 4-7
IMPI1-5 Howto Hunt a Demon 4-7
LURU1-1 Slivers of Eaerlann 1-4
LURU1-2 The Gibbous Moon 4-7
LURU1-3 Shades of Blue Fire 7-10
LURU1-4 Prey for the Night 7-10
LURU1-5 Beyond the Wild Frontier 7-10
LURU1-6 Desperate Times 4-7
MINI1-1 Stirring the Embers 1-4
MINI1-2 The Burning Scent of Perfumed Swords 1-4
MINI1-3 Building the Pyre ?-?
MINI1-4 Coaxing the Flame ?-?
MOON1-1 Nature’s Wrath 1-4
MOON1-2 The Sea Drake 4-7
MOON1-3 Black Gold 7-10
MOON1-4 Black Blood 7-10
MOON1-5 Lost Love 7-10
MYRE1-1 My Realms Adventure H1 1-4
MYRE1-2 My Realms Adventure H2 4-7
MYRE1-3 My Realms Adventure H3 7-10
PREV-1 Scalegloom Hall 1
PREV-2 Escape from Sembia 1
PREV-3 Death in the Skyfire Wastes 3
QUES1-1 Black Cloaks and Bitter Rivalries 7-10
SPEC1-1 Shades of the Zhentarim 1-4
SPEC1-2 Zhent’s Ancient Shadows 7-10
SPEC1-3 Ghosts of the Past 1-14
TYMA1-1 Elder Wisdom 1-4
TYMA1-2 Taking Stock of the Situation 4-7
TYMA1-3 Tools of the Trade 7-10
TYMA1-4 Death Before Dishonor 4-7
TYMA1-5 From One Dwarf to Another 1-4
TYMA1-6 Troubles Roads 11-14
WATE1-1 Heirloom 1-4
WATE1-2 Dark Secrets of Downshadow 4-7
WATE1-3 The Woolmen’s Restless Tomb 7-10
WATE1-4 Mystery of Deepwater Harbour 7-10
WATE1-5 Lost in the Fog 1-4
WATE1-6 Out of Hatred 11-14

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7
Apr

Review: CORE1-3 Sense of Wonder

   Posted by: Forrest    in Adventures

CORE1-3 Sense of Wonder Levels 1-4


Author: M. Sean Molley
Retires 12.31.2011

OVERALL RATING 3 (of 4)


  • Plot 3

  • Playability 3

  • Ease of Running 3

  • Quality of Combat Encounters 4

  • Quality of Non-Combat Encounters 3

REVIEW


Plot


  1. While linear, the plot holds interest well.

  2. The cyclical nature of the appearance of the island sets a compelling adventure clock.

  3. While I enjoy Gond, I was disappointed to see one of the first mods point towards the past when we are all admonished in the Campaign Guide, the Player’s Guide, and the writing guidelines to look forward, not back.

Playability


  1. The mod is fun as it shifts from combat to RP to skill challenge and even to a somewhat tough puzzle.

Ease of Running


  1. Straightforward structure makes running the mod simple.

  2. The Skill Challenge (encounter 3) and the Puzzle (encounter 5) need a bit of mental prep time.

Combat Encounters


  1. The bar fight can be fun, particularly in hamming up “The Big Man”.

  2. There is a LOT happening in the Automation fight (Encounter 4); read this one through a few times.

Non-Combat Encounters


  1. The skill challenge needs to have the time period accurately described.

  2. The puzzle seems complicated on reading, but most parties grasp the concept very quickly while playing.

Tips & Suggestions for running the mod {including DME}


  1. Make at least one extra set of the six visions pages from the mod - they are necessary for the skill challenge.

  2. Describe the elapsed time for the skill challenge - this constitutes some REAL time spent. Consider having one or two of the NPCs become familiar and comfortable with the PCs

SUMMARY of TREASURE BUNDLES


  • bracers of the perfect shot (heroic tier)(low only)

  • shield of protection (heroic tier) (low only)

  • cloak of resistance +1

  • boots of spider climbing

  • bracers of defense (heroic tier) (high only)

  • shield of defiance (heroic tier) (high only)

  • ritual scroll of Comprehend Languages

  • ritual book of Make Whole

LISTING OF STORY AWARDS


  • CORE06 Glimnock’s Gratitude

  • CORE07 Contact with the Cowled Wizards Starts a Major Quest

Listing of Quests and On-Going Stories


  • Aboleth Quest 1 (continued in CORE1-4)

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