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	<title>TABLE 0</title>
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	<link>http://www.table0.com</link>
	<description>An Information Repository for LFR GMs</description>
	<pubDate>Fri, 29 Jan 2010 08:35:46 +0000</pubDate>
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		<title>Changes to Character Creation Guidelines</title>
		<link>http://www.table0.com/?p=199</link>
		<comments>http://www.table0.com/?p=199#comments</comments>
		<pubDate>Fri, 29 Jan 2010 08:34:38 +0000</pubDate>
		<dc:creator>Forrest</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[RPGA]]></category>

		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://www.table0.com/?p=199</guid>
		<description><![CDATA[WotC released the RPGA Character Creation Guide Version 1.95 this week.  The document contains two significant changes pertaining to characer advancement:  one deals with characer retraining and the other with rules updates and found magic items.
Retraining has been overhauled.  Previously, characters could retrain one element, such as a skill, a feat, or [...]]]></description>
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		<title>December 15th Rules Update</title>
		<link>http://www.table0.com/?p=193</link>
		<comments>http://www.table0.com/?p=193#comments</comments>
		<pubDate>Mon, 21 Dec 2009 07:39:22 +0000</pubDate>
		<dc:creator>Forrest</dc:creator>
		
		<category><![CDATA[Rules]]></category>

		<category><![CDATA[Errata]]></category>

		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.table0.com/?p=193</guid>
		<description><![CDATA[Wizards released the final Rules Update for 2009 on Tuesday, and while it was shorter that the November changes at just over 13 pages total, there were a few significant edits.  ]]></description>
		<wfw:commentRss>http://www.table0.com/?feed=rss2&amp;p=193</wfw:commentRss>
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		<item>
		<title>November 17 Errata to Player’s Handbook 2</title>
		<link>http://www.table0.com/?p=170</link>
		<comments>http://www.table0.com/?p=170#comments</comments>
		<pubDate>Thu, 03 Dec 2009 07:19:13 +0000</pubDate>
		<dc:creator>Forrest</dc:creator>
		
		<category><![CDATA[Rules]]></category>

		<category><![CDATA[Errata]]></category>

		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.table0.com/?p=170</guid>
		<description><![CDATA[WotC released a 27-page rules update on November 17th; as this is the first real errata for the PHB2, don't be surprised to see a good number of changes...]]></description>
		<wfw:commentRss>http://www.table0.com/?feed=rss2&amp;p=170</wfw:commentRss>
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		<item>
		<title>November 17 Errata to Player&#8217;s Handbook</title>
		<link>http://www.table0.com/?p=162</link>
		<comments>http://www.table0.com/?p=162#comments</comments>
		<pubDate>Tue, 01 Dec 2009 09:41:30 +0000</pubDate>
		<dc:creator>Forrest</dc:creator>
		
		<category><![CDATA[Rules]]></category>

		<category><![CDATA[Errata]]></category>

		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.table0.com/?p=162</guid>
		<description><![CDATA[WotC released a 27-page rules update on November 17th; 21 pages of that errata focus on player sources such as the PHBs and the various Powers books.  We&#8217;ll explore those changes this week, with the focus being on those changes most likely to impact your experience running a game at a Con.  First [...]]]></description>
		<wfw:commentRss>http://www.table0.com/?feed=rss2&amp;p=162</wfw:commentRss>
		</item>
		<item>
		<title>Available 4th Edition LFR Modules</title>
		<link>http://www.table0.com/?p=9</link>
		<comments>http://www.table0.com/?p=9#comments</comments>
		<pubDate>Sat, 21 Nov 2009 18:22:11 +0000</pubDate>
		<dc:creator>Forrest</dc:creator>
		
		<category><![CDATA[Adventures]]></category>

		<guid isPermaLink="false">http://www.table0.com/?p=9</guid>
		<description><![CDATA[The RPGA implemented a new replay rule for LFR designed to keep players playing as much as possible; now a player may run through a given mod any number of times as long as each run is with a different character.  Even with this rule, new adventures remain the lifeblood of a living campaign.
EDIT:  [...]]]></description>
		<wfw:commentRss>http://www.table0.com/?feed=rss2&amp;p=9</wfw:commentRss>
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		<item>
		<title>Review:  CORE1-3 Sense of Wonder</title>
		<link>http://www.table0.com/?p=92</link>
		<comments>http://www.table0.com/?p=92#comments</comments>
		<pubDate>Wed, 08 Apr 2009 04:53:07 +0000</pubDate>
		<dc:creator>Forrest</dc:creator>
		
		<category><![CDATA[Adventures]]></category>

		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.table0.com/?p=92</guid>
		<description><![CDATA[CORE1-3      Sense of Wonder     Levels 1-4
    Author:  M. Sean Molley
    Retires 12.31.2011

OVERALL RATING  3  (of 4)

  Plot 3
  Playability  3
  Ease of Running  3
  Quality of Combat Encounters  4
  [...]]]></description>
		<wfw:commentRss>http://www.table0.com/?feed=rss2&amp;p=92</wfw:commentRss>
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		<item>
		<title>Running Skill Challenges in LFR Mods</title>
		<link>http://www.table0.com/?p=69</link>
		<comments>http://www.table0.com/?p=69#comments</comments>
		<pubDate>Tue, 27 Jan 2009 08:04:57 +0000</pubDate>
		<dc:creator>Forrest</dc:creator>
		
		<category><![CDATA[DM Skills]]></category>

		<category><![CDATA[Running]]></category>

		<category><![CDATA[Skill Challenges]]></category>

		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://www.table0.com/?p=69</guid>
		<description><![CDATA[Skill challenges play an important role in nearly every LFR module for two reasons:  1) they serve to break-up combat and 2) they are &#8220;encounters&#8221; designed to take roughly half the amount of time as a combat encounter (thus allowing more encounters to be fit into a limited time frame).  Every LFR module [...]]]></description>
		<wfw:commentRss>http://www.table0.com/?feed=rss2&amp;p=69</wfw:commentRss>
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		<item>
		<title>Preparing A Module To Run</title>
		<link>http://www.table0.com/?p=62</link>
		<comments>http://www.table0.com/?p=62#comments</comments>
		<pubDate>Mon, 26 Jan 2009 09:01:58 +0000</pubDate>
		<dc:creator>Forrest</dc:creator>
		
		<category><![CDATA[Conventions]]></category>

		<category><![CDATA[Preparation]]></category>

		<guid isPermaLink="false">http://www.table0.com/?p=62</guid>
		<description><![CDATA[Being as prepared as possible before you sit down to run a mod ensures that you and the players are best positioned to get the most out of the adventure; not only do you have a handle on tactics for a particular encounter, you also have an understanding of the flow between encounters and the [...]]]></description>
		<wfw:commentRss>http://www.table0.com/?feed=rss2&amp;p=62</wfw:commentRss>
		</item>
		<item>
		<title>How to Adjudicate RPGA Reward Cards</title>
		<link>http://www.table0.com/?p=52</link>
		<comments>http://www.table0.com/?p=52#comments</comments>
		<pubDate>Mon, 19 Jan 2009 20:45:43 +0000</pubDate>
		<dc:creator>Forrest</dc:creator>
		
		<category><![CDATA[Conventions]]></category>

		<category><![CDATA[RPGA]]></category>

		<category><![CDATA[Running]]></category>

		<guid isPermaLink="false">http://www.table0.com/?p=52</guid>
		<description><![CDATA[WotC recently announced major changes in their Rewards Program, effectively ending the player mailings entirely.  To compensate, just about every player who had qualified for any rewards received all twenty current cards via download.  This increases the odds that players will sit at your table with a stack of these cards expecting to use them [...]]]></description>
		<wfw:commentRss>http://www.table0.com/?feed=rss2&amp;p=52</wfw:commentRss>
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		<item>
		<title>Maximizing Playing Time At A Convention</title>
		<link>http://www.table0.com/?p=41</link>
		<comments>http://www.table0.com/?p=41#comments</comments>
		<pubDate>Thu, 08 Jan 2009 15:00:59 +0000</pubDate>
		<dc:creator>Forrest</dc:creator>
		
		<category><![CDATA[Conventions]]></category>

		<category><![CDATA[Preparation]]></category>

		<category><![CDATA[Supplies]]></category>

		<guid isPermaLink="false">http://www.table0.com/?p=41</guid>
		<description><![CDATA[Running LFR mods at Conventions introduces the time constraint as a potential limitation to the gaming experience.  Generally, an adventure slot will be 4 hours; that includes the time it takes to handle administrative considerations, deal with character generation , etc.  We really can&#8217;t eliminate these necessities but there are some tricks that allow us [...]]]></description>
		<wfw:commentRss>http://www.table0.com/?feed=rss2&amp;p=41</wfw:commentRss>
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