WotC released the RPGA Character Creation Guide Version 1.95 this week. The document contains two significant changes pertaining to characer advancement: one deals with characer retraining and the other with rules updates and found magic items.
Retraining has been overhauled. Previously, characters could retrain one element, such as a skill, a feat, or a power, each time they gained a new level. Race, core class, or region could not be changed. While the new guidelines still prevent those three elements from being changed, they no longer limit how many elements can be changed when a new level is gained. That’s right, each time a character gains a level, they may retrain as many elements as the player desires.
How players may respond to rules updates affecting found magic items has changed as well. There are now three options for the player:
- They may retain the magic item and have their character use it according to the new rules;
- They may sell it for 20% of the market price;
- They may replace it with a new, legal item of the apropriate type whose level is less than or equal to the old item’s level.
It’s that last choice which is different from previous CCG documents.
I’ll detail my thoughts on these two changes shortly; what do YOU think about them?
For those of you who have run RPGA events at tournaments, conventions, product releases, etc., you likely know (or have heard) the term “Table 0″; for those unfamiliar with it, Table 0 refers to the run through of a particular module by the DMs and admins. It serves two main purposes:
- DMs become familiar with the adventure in a very practical way and see the various aspects of the module;
- Event folks have an opportunity to earn some player points and level up their characters.
My three goals for this blog are straightforward:
- Discuss various aspects of running RPGA mods at events, conventions, etc.;
- Review various LFR adventures with feedback from sessions, suggestions for DME, and any pertinent advice;
- Develop and discover tools that will help RPGA Judges run sessions that are as fun for participants as possible.
I want this site to be interactive, so don’t hesitate to leave a comment, ask a question, or offer a suggestion. I’m also looking for folks to contribute so feel encouraged to contact me with ideas for posts.